WOPR / STRATEGIC COMMAND

CONNECTION STANDBY

DEFCON

5
54321

NORMAL READINESS

STRATEGIC SYSTEMS / STANDBY

U.S. STRATEGIC FORCES

ICBM SILO
AIR BASE
SILOS: 450
READY: 446

GLOBAL TRACKING

U.S. MISSILE
SOVIET MISSILE
TRACKED: 00
IN FLIGHT: 00

USSR ACTIVITY

MISSILE BASE
AIR BASE
SITES: 28
STATUS: MONITOR

EARLY WARNING

> SYSTEM CONSOLE

SILO STATUS

FUEL TRANSFER / ACTIVE

SILOS: 450
SIMULATION
OFFLINE: 4
READY: 446

TIC-TAC-TOE

SHALL WE PLAY
A GAME?

LAUNCH CONTROL

AUTHORIZATION LOCKED

COMMAND OVERRIDE REQUIRED

WOPR / JOSHUA

SYSTEM ONLINE
STRATEGIC ANALYSIS
AWAITING CONNECTION

NEURAL LINK: STABLE
SIMULATION READY

> _

PLAYER RECORDS

GLOBAL RECORD / CONNECTING

PLAYERS
—
WON A ROUND
—
LOST A ROUND
—
DOOMSDAY
—
AVERTED
—

ANONYMOUS PLAYERS · SINCE LAUNCH

LAUNCH CODE DECRYPTION

0 / 10 LOCKED
TIME TO LAUNCH
PLAYER X / JOSHUA O
CONTROL

Press CONNECT to enter the control room.

ABOUT THIS GAME

WarGames Control Room is a browser game inspired by the ending of WarGames (1983), in which the supercomputer Joshua learns that nuclear war has no winner.

Film reference: Watch the WarGames (1983) ending on YouTube (opens in a new tab).

Take your seat in a fictional nuclear control room and play tic-tac-toe against Joshua while a three-minute launch-code countdown runs. Complete three human games to unlock the 0-player option. Let Joshua play itself, discover only draws, and test the same lesson in nuclear-war simulations.

THE ONLY WINNING MOVE
IS NOT TO PLAY.

The irony? This game about an AI learning when to stop was built with AI, using Codex. Hopefully it learned the lesson along the way: please don't start a nuclear war.

View source on GitHub (opens in a new tab).

An independent fan game. All military data is fictional. Not affiliated with the filmmakers or rights holders.